[Movie/Machinima]|[Question] how 2 make jbmod machinima???

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JBMan
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Re: [Movie/Machinima]|[Question] how 2 make jbmod machinima???

Post by JBMan »

U can use model_studio im too lazy to explain that just ent_create model_studio model models/player/gman_high.mdl in game and dump a mag into his dumb face and also try interacting with him a few times u can use the scene files from hl2 to act as faceposer like u can give gman the script to not only say the lines from the start of hl2 but he also moves his face but that works only on npcs for the camera u can just modelscale nan urself u have a miniscule hitbox and no shadow then and u can use demo files if you fancy it my JPowertools TM has a thing to hide the physgun beam its just a single texture file thats transparent and overrides the physgun and i can help with the machinema cuz i wanted to do one for a while now gibson sugested it a few times but didint actualy work on it
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jhris
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Re: [Movie/Machinima]|[Question] how 2 make jbmod machinima???

Post by jhris »

JBMan wrote: Wed Aug 07, 2024 4:12 pm i can help with the machinema cuz i wanted to do one for a while now gibson sugested it a few times but didint actualy work on it
awesome sauce!!!!!!! [thanks] ill brainstorm some ideas and plots... might take me a while, maybe a couple days... :?
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Re: [Movie/Machinima]|[Question] how 2 make jbmod machinima???

Post by NoCaps »

JBMan wrote: Wed Aug 07, 2024 4:12 pm dump a mag into his dumb face
Best thing written on here so far [laugh]
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Re: [Movie/Machinima]|[Question] how 2 make jbmod machinima???

Post by JBMan »

look at this cool machiema
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sovel
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Re: [Movie/Machinima]|[Question] how 2 make jbmod machinima???

Post by sovel »

NoCaps wrote: Tue Aug 06, 2024 9:59 pm
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should be done... again...
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