Re: Xash3D experimental fork
Posted: Mon Aug 11, 2025 8:16 pm
New build:
- Added func_eye in hl.dll, brush entity that looks at the nearest player, toggled by using it in any way, give it an origin brush!
- Added function: CBaseEntity *UTIL_GetClosestPlayer( CBaseEntity *pEnt ) - gives the nearest player, dead or alive