Page 2 of 2

Re: On Gamemodes and Events, Including JBDM

Posted: Mon Aug 05, 2024 7:48 am
by NoCaps
jhris wrote: Mon Aug 05, 2024 7:41 am I would love to try Soccer though!
when I have steam and stuff installed i might try and dig up the bsp off our old github. that thing was super fun
jhris wrote: Mon Aug 05, 2024 7:41 am I've seen his screenshots. It looks great.
he's certainly doing a better job than we did in 2022. if i could i'd post some screenshots, but they were TERRIBLE :lol:

Re: On Gamemodes and Events, Including JBDM

Posted: Wed Aug 07, 2024 9:25 pm
by billie
NoCaps wrote: Mon Aug 05, 2024 7:48 am
jhris wrote: Mon Aug 05, 2024 7:41 am I would love to try Soccer though!
when I have steam and stuff installed i might try and dig up the bsp off our old github. that thing was super fun
jhris wrote: Mon Aug 05, 2024 7:41 am I've seen his screenshots. It looks great.
he's certainly doing a better job than we did in 2022. if i could i'd post some screenshots, but they were TERRIBLE :lol:
I'm pretty sure there's some on AMC but I might be wrong

Re: On Gamemodes and Events, Including JBDM

Posted: Wed Aug 07, 2024 9:26 pm
by NoCaps
billie wrote: Wed Aug 07, 2024 9:25 pm I'm pretty sure there's some on AMC but I might be wrong
there most definitely are, I just couldn't find them at a moments notice. for the single screenshot i posted of soccer i just did a search for whatever had an image and that came up [gabe]

Re: On Gamemodes and Events, Including JBDM

Posted: Sun Oct 27, 2024 1:42 am
by StressedCatInABox
jhris wrote: Mon Aug 05, 2024 6:27 am I would really like there to be a JBDM server again, along with other gamemodes.
Yes, me too.
I was the one who originally made the JBDM plugins, as well as many of the original maps. JBDM was originally really hard to create, due to the gamedata required for sourcemod functionality not being public at the time (and keep in mind: this was during November in 2022). We are thankfully no longer bound by those restrictions!

We used to have an active 24/7 server up for quite a while, but it got expensive fast due to serverhosts being rather costly...
Due to this, JBDM's last 24/7 server was sadly shut down "for good" on the 2nd of July, 2023, after about 4 months after being brought back. This wasn't actually the first time this happened, NoCaps used to own the previous 24/7 server, but it got killed with hammers as well.
As of writing, there is no 24/7 server anymore, and there hasn't been for over a year. It's but a distant memory, but one I yearn to relive...

Not all is lost obviously, I managed to get all the important files out of the last 24/7 server before it got deleted, so we do still have the old maps and plugins that we didn't make, uhm somewhere at least.
I have occasionaly, and I mean very rarely, been hosting a JBDM server, but it's never up for long at all.
Currently, the custom JBDM server plugins are publicly available on github, and I've even been updating them as well! :steamhappy: The maps are there too, including some .vmf files (if you care for such things) and unreleased/new maps.



As for other gamemodes?
Well, there have been a few made, a few considered/conceptualized, and some are in the works... but they've pretty much all been map-based because no one DARES to touch sourcemod anymore (it's literally dark magic, i can see why).
Good examples of such maps include:
  • The old co-op server's maps (used some sourcemod plugins)
  • Fnaf-Life 2/FNaF 1 (used sourcemod for power display, otherwise 100% playable)
  • Char's Forest
  • Racing (heavily sourcemod based, bastardized by relt)
  • Various fishing maps
  • Some JBMod Flood Escape map (unsure if working, probably not)
  • JBRP I guess? fuckin, idfk :chudman:
Sorry for the long reply and the necroposting, but I wanted to jump in the discussion here for my first forum post.
This is an interesting topic, and one I'd like to see talked about more often. Random people don't stick to JBMod because there isn't much to do, and I believe that gamemode variety and ACCESSIBILITY would help with this immensely.