how could we make jbmod machinima?? i recall using camera entities in Hammer to make cool cutscenes. maybe JBMan can figure out how to make working cameras with custom keybinds. in the meantime, ill do some research and figure out how to make a camera with .cfg scripts. hiding the physgun beam isn't a priority. viewers can just ignore the beam usually. however, if we can hide the physgun beam, that would be sick .
jhris wrote: ↑Tue Aug 06, 2024 9:50 pm
if we can hide the physgun beam
I believe there's a way to do that. I dont remember. Either there's a command for it or there's a workshop addon that just makes it invisble, but I remember being able to have no beam :p