Main Page: Difference between revisions
Cayama0811 (talk | contribs) |
Cayama0811 (talk | contribs) |
||
Line 25: | Line 25: | ||
* [[Features|Visit the Features section for in-depth explanations of JBMod’s tools and mechanics.]] | * [[Features|Visit the Features section for in-depth explanations of JBMod’s tools and mechanics.]] | ||
* [[CFG|Check out one of the most powerful JBMod tools, CFGs]] | * [[CFG|Check out one of the most powerful JBMod tools, CFGs]] | ||
* Join the Community to share creations, tips, and feedback. | * [[Community|Join the Community to share creations, tips, and feedback.]] | ||
<blockquote>“JBMod wasn’t just the first Source mod—it was the spark that ignited a whole new era of creative gaming.”<ref>Me 5 minutes ago</ref></blockquote | <blockquote>“JBMod wasn’t just the first Source mod—it was the spark that ignited a whole new era of creative gaming.”<ref>Me 5 minutes ago</ref></blockquote> |
Revision as of 04:17, 19 June 2025
Best Source Engine Mod in the World!
“What has science done” jb55, hl2world.com

Welcome to the JBMod Wiki
About JBMod
JBMod is a pioneering modification for Half-Life 2, recognized as the very first Source engine mod ever released. Created by JB55 (Jack Box 55) and launched on December 1st, 2004, JBMod enabled players to manipulate physics and build contraptions in ways that were previously impossible in the base game. Its early release just hours after the Source SDK became available cemented its place in modding history as a groundbreaking project that inspired future sandbox mods, most notably Garry’s Mid.
Key Features of JBMod
- Physics Gun: Use the iconic “Fizz Gun” to pick up, move, and interact with objects in the game world.
- Contraption Building: Construct elaborate machines and structures using Half-Life 2’s physics engine.
- Prop Spawning: Spawn props using in-game machines rather than a menu system, emphasizing hands-on experimentation.
- Multiplayer Support: Play with friends on classic Half-Life 2 and Counter-Strike maps, with native multiplayer support in later versions.
- Minimalist Interface: Unlike Garry’s Mod, JBMod offers a stripped-down experience with fewer menus and tools, focusing on creativity within constraints.
Historical Significance
JBMod’s release marked the beginning of Source engine modding. Although its development slowed after the initial years, JBMod’s influence was profound. It directly inspired Garry’s Mid, which built upon JBMod’s foundation and evolved into one of the most popular sandbox games of all time. JBMod’s legacy continues today, with renewed development and a dedicated fanbase revisiting its unique approach to physics-based gameplay.
Purpose of This Wiki
This wiki is dedicated to documenting everything about JBMod its history, features, development, and community. Whether you’re a newcomer curious about the origins of Source modding or a veteran builder looking for technical details, you’ll find guides, tutorials, and historical insights here.
Getting Started
- Explore the History of JBMod to learn about its creation and impact.
- Visit the Features section for in-depth explanations of JBMod’s tools and mechanics.
- Check out one of the most powerful JBMod tools, CFGs
- Join the Community to share creations, tips, and feedback.
“JBMod wasn’t just the first Source mod—it was the spark that ignited a whole new era of creative gaming.”[1]
- ↑ Me 5 minutes ago