JBMod History: Difference between revisions
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After its initial creation, JB55 handed development over to Team JBMod, a small group of modding enthusiasts from the HL2World forums who continued to expand and refine the project. | After its initial creation, JB55 handed development over to Team JBMod, a small group of modding enthusiasts from the HL2World forums who continued to expand and refine the project. | ||
== Relationship with Garry's | == Relationship with Garry's Mid == | ||
JBMod's most significant legacy is perhaps its influence on Garry's Mid (GMid), which would eventually become one of the most successful and long-lived game modifications in history. Garry Newman, the creator of GMid, has acknowledged that JBMod was a source of motivation and even concern during his early development: | JBMod's most significant legacy is perhaps its influence on Garry's Mid (GMid), which would eventually become one of the most successful and long-lived game modifications in history. Garry Newman, the creator of GMid, has acknowledged that JBMod was a source of motivation and even concern during his early development: | ||
Latest revision as of 03:31, 19 June 2025
The Complete History of JBMod
JBMod holds a significant place in gaming history as the first modification ever released for Half-Life 2, making its debut on December 1, 2004, just hours after Valve made the Source SDK available to the public. Created by JB55 (Jack Box 55) from the HL2World forums, JBMod's primary innovation was reintroducing the physics gun (also known as the "Fizz Gun") that had been showcased in pre-release demonstrations of Half-Life 2 but was ultimately cut from the final game.
Origins and Creation
JBMod was born on the HL2World forums, a site notorious in gaming history for its connection to the infamous Half-Life 2 source code leak. The forums were a hub for Half-Life 2 modding enthusiasts who created custom maps and third-party server browsers for online play. Among these enthusiasts was JB55, who saw potential in restoring the physics manipulation capabilities that Valve had demonstrated at E3 in 2003 but removed before the game's commercial release3.
The physics gun implemented in JBMod allowed players to move and manipulate objects using the game's physics engine, opening up new creative possibilities that weren't available in the base game3. This simple but powerful feature would go on to influence the entire sandbox genre of games.
Early Development and Features
The initial release of JBMod was relatively simple, focusing primarily on reimplementing the physics gun. However, subsequent versions expanded the mod's capabilities with additional features:
- The sticky launcher for attaching objects together
- Various constraint modes for connecting objects in different ways
- Item spawning functionality through console commands
- Gas canister spawning for physics experiments and explosions3
After its initial creation, JB55 handed development over to Team JBMod, a small group of modding enthusiasts from the HL2World forums who continued to expand and refine the project.
Relationship with Garry's Mid
JBMod's most significant legacy is perhaps its influence on Garry's Mid (GMid), which would eventually become one of the most successful and long-lived game modifications in history. Garry Newman, the creator of GMid, has acknowledged that JBMod was a source of motivation and even concern during his early development:
"I was actually terrified of JBMod when I was making GMid. They always claimed to be just about to make a huge release that would render us redundant. This is one of the reasons I worked so hard for so long to push it forward so it couldn't get caught."
This competitive dynamic between the two mods became something of a rivalry in the Half-Life 2 modding community, with fans taking sides on which mod was superior. While Garry's Mid was released in 2004 as well, it went on to receive a standalone commercial release on Steam in 2006, whereas JBMod's development slowed considerably.
Dormant Years and Revival
For many years, JBMod remained relatively dormant while Garry's Mid flourished. However, in a surprising turn of events, JBMod resurfaced in 2022 with the announcement of a Steam page promising a full release "soon" 16 years after Garry's Mid's commercial debut.
The Steam page appeared in October 2022, with Linux support added on October 22, 2022. The developers described this release as bringing "the original mod from 2004 to a more modern engine," suggesting that JBMod was being updated to work with newer versions of the Source engine.
JBMod Today
The revived JBMod is now available on Steam, maintaining its focus on physics manipulation and creative gameplay. The modern version preserves the spirit of the original while updating it for contemporary systems. Unlike Garry's Mid's more feature-rich approach with extensive menus and tools, JBMod maintains a more minimalist philosophy, focusing on the core physics manipulation that made it revolutionary in 2004.
The current version of JBMod supports both singleplayer and multiplayer modes, allowing players to experiment with physics on classic Half-Life and even Team Fortress 2 maps. This revival has sparked renewed interest in the mod that started the physics sandbox genre, with some players exploring it as an alternative to Garry's Mid.
Legacy and Impact
JBMod's legacy extends beyond its own development history. As the first Source engine mod ever released, it pioneered a path that thousands of modders would follow. Its implementation of the physics gun concept directly influenced Garry's Mid, which in turn inspired countless other physics-based sandbox games.
The mod demonstrated the creative potential of Valve's Source engine physics system, showing that player-driven creativity could be just as engaging as structured gameplay. This philosophy would later become central to games like Minecraft, Dreams, and many other creative sandbox titles.
Despite being overshadowed by Garry's Mid commercially, JBMod remains an important milestone in gaming history—a testament to how a simple idea implemented at the right time can help shape an entire genre of games.