Search found 60 matches
- Tue Aug 12, 2025 2:19 am
- Forum: Source Engine General
- Topic: Xash3D experimental fork
- Replies: 11
- Views: 5040
Re: Xash3D experimental fork
Here is a map that shows functionality of func_eye (try ent_fire eye1, eye2, eyemm)
- Mon Aug 11, 2025 8:16 pm
- Forum: Source Engine General
- Topic: Xash3D experimental fork
- Replies: 11
- Views: 5040
Re: Xash3D experimental fork
New build:
Added func_eye in hl.dll, brush entity that looks at the nearest player, toggled by using it in any way, give it an origin brush!
Added function: CBaseEntity *UTIL_GetClosestPlayer( CBaseEntity *pEnt ) - gives the nearest player, dead or alive
This is only experimental entity to ...
Added func_eye in hl.dll, brush entity that looks at the nearest player, toggled by using it in any way, give it an origin brush!
Added function: CBaseEntity *UTIL_GetClosestPlayer( CBaseEntity *pEnt ) - gives the nearest player, dead or alive
This is only experimental entity to ...
- Thu Aug 07, 2025 8:17 pm
- Forum: Source Engine General
- Topic: Xash3D experimental fork
- Replies: 11
- Views: 5040
Re: Xash3D experimental fork
build number whatever
- Added error.mdl when missing model (will crash if error.mdl isn't found when a missing model is present)
- Modified some strings
- Mon Aug 04, 2025 5:25 pm
- Forum: Source Engine General
- Topic: Xash3D experimental fork
- Replies: 11
- Views: 5040
- Mon Aug 04, 2025 4:21 pm
- Forum: Source Engine General
- Topic: Xash3D experimental fork
- Replies: 11
- Views: 5040