Xash3D experimental fork

Talk about anything Source (and GoldSrc) related.
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bart
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Re: Xash3D experimental fork

Post by bart »

New build:
  • Added func_eye in hl.dll, brush entity that looks at the nearest player, toggled by using it in any way, give it an origin brush!
  • Added function: CBaseEntity *UTIL_GetClosestPlayer( CBaseEntity *pEnt ) - gives the nearest player, dead or alive
This is only experimental entity to see how adding custom ents works and rotation of brush-based entities.
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bart
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Re: Xash3D experimental fork

Post by bart »

Here is a map that shows functionality of func_eye (try ent_fire eye1, eye2, eyemm)
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