[Movie/Machinima]|[Question] how 2 make jbmod machinima???
Posted: Tue Aug 06, 2024 9:50 pm
see title.
how could we make jbmod machinima?? i recall using camera entities in Hammer to make cool cutscenes. maybe JBMan can figure out how to make working cameras with custom keybinds. in the meantime, ill do some research and figure out how to make a camera with .cfg scripts. hiding the physgun beam isn't a priority. viewers can just ignore the beam usually. however, if we can hide the physgun beam, that would be sick .
how could we make jbmod machinima?? i recall using camera entities in Hammer to make cool cutscenes. maybe JBMan can figure out how to make working cameras with custom keybinds. in the meantime, ill do some research and figure out how to make a camera with .cfg scripts. hiding the physgun beam isn't a priority. viewers can just ignore the beam usually. however, if we can hide the physgun beam, that would be sick .