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[Movie/Machinima]|[Question] how 2 make jbmod machinima???

Posted: Tue Aug 06, 2024 9:50 pm
by jhris
see title.

how could we make jbmod machinima?? i recall using camera entities in Hammer to make cool cutscenes. maybe JBMan can figure out how to make working cameras with custom keybinds. in the meantime, ill do some research and figure out how to make a camera with .cfg scripts. hiding the physgun beam isn't a priority. viewers can just ignore the beam usually. however, if we can hide the physgun beam, that would be sick 8-) .

Re: [Movie/Machinima]|[Question] how 2 make jbmod machinima???

Posted: Tue Aug 06, 2024 9:59 pm
by NoCaps

Image

Re: [Movie/Machinima]|[Question] how 2 make jbmod machinima???

Posted: Tue Aug 06, 2024 10:00 pm
by NoCaps
jhris wrote: Tue Aug 06, 2024 9:50 pm if we can hide the physgun beam
I believe there's a way to do that. I dont remember. Either there's a command for it or there's a workshop addon that just makes it invisble, but I remember being able to have no beam :p

Re: [Movie/Machinima]|[Question] how 2 make jbmod machinima???

Posted: Wed Aug 07, 2024 2:11 am
by jhris
NoCaps wrote: Tue Aug 06, 2024 9:59 pm
Image
Is there a way to facepose ragdolls? That would be amazing, but I don't think it's possible with JBMod, or at least, in its current version.

I might just learn SFM or Source SDK for machinimas then...

Re: [Movie/Machinima]|[Question] how 2 make jbmod machinima???

Posted: Wed Aug 07, 2024 11:46 am
by D-113CR
PEAAAAAAK.....